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| all models modeled in maya (most with subd modeling) |
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This sprint I did the second pass on all cameras and helped with the camera mocap tests on Friday. I focused on imitating my movie references more closely in the ways the cameras moved. Some of my work included going back and deleting some of my prior keys. For most of the shots that were still I had to move the actors onto the right island myself and reposition the camera. I tried to get the camera on rails for shot22 but something keeps glitching with the way our sequence is set up. Anything I parent the camera to gets detached once the sequence plays.
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| editing camera movement in the sequencer |
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| A collection of some of my favorite shots so far (here and below) |
What did I do?
- first pass on all cameras in engine (including keying the cameras in 5 shots, though all the other ones are static)
- edited a video comparing the original animatic to the new shots in engine
- mockup of what a final render look could be for the environment
- material list
- put the proxy assets in the for island blockout I made
- made material instances with exposed parameters for all my proxy assets
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| Mockup |
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| Material List |
| Hi Res Screenshots of Cameras |
| Blockout in Engine |