Thursday, July 30, 2026

Monday, July 27, 2026

3D Art: Project 3 Part 3

 







3D Art: Fabrication Project

 

Kris' Gauntlet
Final Print / Paint

Kris' Gauntlet
Sculpt
Kris' Gauntlet
Reference

Common Art Final Deliverable

 

 This sprint I did small tweaks on cameras but mostly worked on sound. By the end of the project, there ended up being many, many layers of sound. In the end I organized the sounds by type into different sequences (Ambient sound/music/environment effects, character movement effects, and VFX effects) and then mastered them in the final sequence. I did the final edit on the sequence and export it/uploaded it to p4. A lot of the sounds had custom edits both in audacity and then additionally in premiere pro. I tried to make the same effect sound different every time if I had to use it repetitively. 


First Pass of sound
environment effects, ambient sound, and music

Second pass of sound 
Character movement

Third Pass 
VFX + Sparkle VFX Sounds

 


Final integration
VFX Sound + mastering other sequences

Example of a final keyed camera (shot 22) 
Project folder in P4


Wednesday, July 15, 2026

Common Art: SOTS Sprint 5 Delivery

 

 
Render Pass 5 
 
Editing Renderpass in Premiere Pro. The render ended up taking about an hour to kick out
with all the new effects and clothsim.
 
Especially for shot 22 I ended up manually editing the animation curves in Ue5 to try and make it flow better

  

Editing Keyframes of Cameras in Ue5. Did for all shots with movement. Adjusted static shots as 
well and refined those. 


 


Monday, July 13, 2026

3D Art: Project 3 Part 1

 

 
parameterized blood decals! 

sludge decal



decal material instance

decal setup

decal generation in substance designer

vertex painting debug


 


3D Art: Final Project

  Hi this took a lot of effort I hope it's good haha