Tuesday, June 9, 2026

3D Art: Portfolio Final Check In (First Project)

final renders in unreal
 


OG reference (pic taken by me)

 




 


all the assets I individually textured this week

Tuesday, June 2, 2026

Common Art: SOTS Camera Pass 2

 
 
 
editing the sequence in premiere pro to add sound

 
This sprint I did the second pass on all cameras and helped with the camera mocap tests on Friday. I focused on imitating my movie references more closely in the ways the cameras moved. Some of my work included going back and deleting some of my prior keys. For most of the shots that were still I had to move the actors onto the right island myself and reposition the camera. I tried to get the camera on rails for shot22 but something keeps glitching with the way our sequence is set up. Anything I parent the camera to gets detached once the sequence plays. 

editing camera movement in the sequencer
 

A collection of some of my favorite shots so far (here and below)





Tuesday, May 19, 2026

Common Art: SOTS Deliverable #1

 What did I do?

- first pass on all cameras in engine (including keying the cameras in 5 shots, though all the other ones are static) 

- edited a video comparing the original animatic to the new shots in engine  

- mockup of what a final render look could be for the environment 

- material list 

- put the proxy assets in the for island blockout I made 

- made material instances with exposed parameters for all my proxy assets 


^ Video of first pass cameras 

 

Mockup

 

 

 

 

 

 

 

 

 

 

 

Material List

Hi Res Screenshots of Cameras

 










Blockout in Engine

3D Art: Project 2 Start

  all models modeled in maya (most with subd modeling) plan for the semester