Tuesday, June 9, 2026

3D Art: Portfolio Final Check In (First Project)

final renders in unreal
 


OG reference (pic taken by me)

 




 


all the assets I individually textured this week

Tuesday, June 2, 2026

Common Art: SOTS Camera Pass 2

 
 
 
editing the sequence in premiere pro to add sound

 
This sprint I did the second pass on all cameras and helped with the camera mocap tests on Friday. I focused on imitating my movie references more closely in the ways the cameras moved. Some of my work included going back and deleting some of my prior keys. For most of the shots that were still I had to move the actors onto the right island myself and reposition the camera. I tried to get the camera on rails for shot22 but something keeps glitching with the way our sequence is set up. Anything I parent the camera to gets detached once the sequence plays. 

editing camera movement in the sequencer
 

A collection of some of my favorite shots so far (here and below)





3D Art: Project 2 Start

  all models modeled in maya (most with subd modeling) plan for the semester