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| render w/ vertex painted materials |
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| material creation in designer |
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| vertex painting setup |
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| master material implementation for vertex materials |
I moved all cameras to the center of the island and did a pass on ambient sound for the cinematic. I had to move all the cameras by hand and couldn't key any of them because keying them launches them into outer space when we try and move them later, and actor placement in the world isn't finalized yet. For the ambient sound all sound is sourced from YouTube audio library and I checked to make sure it's royalty free. I also took the original sound and stretched it out with the paulstretch plugin in audacity.
ambient sound pass + camera pass
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This sprint I did the second pass on all cameras and helped with the camera mocap tests on Friday. I focused on imitating my movie references more closely in the ways the cameras moved. Some of my work included going back and deleting some of my prior keys. For most of the shots that were still I had to move the actors onto the right island myself and reposition the camera. I tried to get the camera on rails for shot22 but something keeps glitching with the way our sequence is set up. Anything I parent the camera to gets detached once the sequence plays.
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| editing camera movement in the sequencer |
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| A collection of some of my favorite shots so far (here and below) |