Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Monday, September 22, 2025

Tech Art: Basic Rigging

I have a video showing my hierarchies/final product here! 

 As for process, first, I created the joint structure for the rig. I had to use the move skinned joints tool later to edit some pivots and positions a bit. 

Weight painting was somewhat difficult but I somewhat enjoyed doing it by hand. The hardest part was trying to get accessories like the clothing straps and arrows to behave correctly. I ended up assigning the arrows to the spine middle controller and that worked pretty well. Lots of back and forth was had before that point though. I ended up doing both sides by hand because I forgot which direction the mirror weight painting would affect the mesh. 

Next time I would position the clavicle joint further inside the torso. I kind of made my shoulder joint too low by accident. I would also make the knees slightly lower. Other than that everything worked pretty well! Creating the constraints and hierarchies was kind of soothing by the end. I enjoy the repetition.

Monday, August 25, 2025

Hammer Project - 3D Art

This is the final BPR render. 


 

 

 

 

 

 I started blocking out with primitives using the initialize tool to keep my elements as low-poly as possible. it was hard to get these flaring pieces on the side right, so I ended up using a rectangle and manipulating it with the move tool.





My method for adding detail mostly involved using the build clay brush, flattening it, and then using dam standard to add cracks.  


I used the orb brush pack to add additional details and make the components look more stone-like.  

Wednesday, August 20, 2025

3D Art: Final Project

  Hi this took a lot of effort I hope it's good haha