Thursday, August 28, 2025
Monday, August 25, 2025
Hammer Project - 3D Art
This is the final BPR render.
I started blocking out with primitives using the initialize tool to keep my elements as low-poly as possible. it was hard to get these flaring pieces on the side right, so I ended up using a rectangle and manipulating it with the move tool.

My method for adding detail mostly involved using the build clay brush, flattening it, and then using dam standard to add cracks.


I used the orb brush pack to add additional details and make the components look more stone-like.
Wednesday, August 20, 2025
Subscribe to:
Comments (Atom)
3D Art Final: Cannon
Final Render in Unreal Artistic Render in Unreal Iray (Substance) Render of Textures Wireframe Rendered in Arnold (Final Tri Count 12500) Wi...
-
Modular Environment Planning All modular pieces window wall before vs after retopo smaller assets trim planning/practice
-
This is the final BPR render. I started blocking out with primitives using the initialize tool to keep my elements as low-poly a...


















.jpg)



