Thursday, August 28, 2025
Monday, August 25, 2025
Hammer Project - 3D Art
This is the final BPR render.
I started blocking out with primitives using the initialize tool to keep my elements as low-poly as possible. it was hard to get these flaring pieces on the side right, so I ended up using a rectangle and manipulating it with the move tool.

My method for adding detail mostly involved using the build clay brush, flattening it, and then using dam standard to add cracks.


I used the orb brush pack to add additional details and make the components look more stone-like.
Wednesday, August 20, 2025
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Common Art: Dorothy Must Die F Stage
First Pass Lighting I wanted to make the mask feel as though it had glowing eyes. I chose to use warm lighting for that to emulate some of t...
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This is the final BPR render. I started blocking out with primitives using the initialize tool to keep my elements as low-poly a...
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Final Render with Illustration Arnold Render Arnold Render Test (Black and White)


















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