This is the final BPR render.
I started blocking out with primitives using the initialize tool to keep my elements as low-poly as possible. it was hard to get these flaring pieces on the side right, so I ended up using a rectangle and manipulating it with the move tool.
My method for adding detail mostly involved using the build clay brush, flattening it, and then using dam standard to add cracks.


I used the orb brush pack to add additional details and make the components look more stone-like.
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