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Monday, November 24, 2025
3D Art: Cannon (2nd Bake + Textures)
Hi Res Unreal Screenshot(s)
Substance Painter Bake
Normal Details Added in Substance
Detail Close-Up
process for deteriorating metal texture
Substance Screenshot
Wireframe Rendered in Arnold
Monday, November 17, 2025
3D Art: Cannon (First Bake)
In Engine Unreal Screenshot
Arnold Wireframe
UV Layout
Thursday, November 13, 2025
Common Art: B-Stage
Hi-Res Screenshots in Unreal
Arnold Render of Assets Modeled
ZBrush BPR Render
Substance Painter Texturing Screenshot
Monday, November 10, 2025
3D Art: Cannon Sculpt (Part 2)
Thursday, November 6, 2025
Common Art: C Stage
Hi Res Screenshots In Unreal
Trim Planning
Trim UV Example in Maya
Some Objects Using Trim Shown in Maya
Texture/Sculpt 1
Greyscale
Brick Texture/Sculpt
Zbrush Sculpt of Brick Trim
Monday, November 3, 2025
3D Art: Cannon Project Sculpt (PT1)
Before Sculpting
Custom Made Alphas (Photoshop)
Using Alpha to Mask + Create Decorations
Masking Workflow for Ridges
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3D Art: Walker Secondary + Tertiary Forms
Zbrush BPR Render WIP WIP Anatomy Reference Board Reference 1
Common Art: D-Stage
Modular Environment Planning All modular pieces window wall before vs after retopo smaller assets trim planning/practice
Hammer Project - 3D Art
This is the final BPR render. I started blocking out with primitives using the initialize tool to keep my elements as low-poly a...
Viktor Frankenstein Designs