Thursday, June 18, 2026

Common Art: SOTS Deliverable #3

 

 I moved all cameras to the center of the island and did a pass on ambient sound for the cinematic. I had to move all the cameras by hand and couldn't key any of them because keying them launches them into outer space when we try and move them later, and actor placement in the world isn't finalized yet. For the ambient sound all sound is sourced from YouTube audio library and I checked to make sure it's royalty free. I also took the original sound and stretched it out with the paulstretch plugin in audacity. 

ambient sound pass + camera pass  

 
 process for moving all cameras
 
 





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Common Art: SOTS Deliverable #3

   I moved all cameras to the center of the island and did a pass on ambient sound for the cinematic. I had to move all the cameras by hand ...