Wednesday, July 1, 2026

Common Art: SOTS Sprint 4 Delivery

 

 
 
This sprint I re-edited all the cameras and started my second pass on sound. I had to manually move all the cameras back into place Tuesday night after actor movement was finalized. I used my own renders as reference and couldn't match the cameras with the same method as before since the actor's original positions in the scene weren't preserved after they were moved. There were definitely some small changes to composition which I will fix or refine after I go back and key all camera movement next week.
 
 I have ambient sound in the level but now I'm trying to create sound to emphasize the movement of the characters and fill dead space. I took a few whoosh sound effects and then edited them in audacity to add reverb and other kinds of distortion. Then I moved those into premiere pro and either slowed or sped them up depending on the action happening. I'm trying to make sure every time the character makes a drastic movement like a turn or a swipe there is a sound that plays subtly in the background. I've been pitch bending a lot of the sound effects per movement to make them sound custom and non-repetitive. I can probably finish this process next week if I'm moving fast enough. 

editing whoosh effects for characters 

working in the sequencer 

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3D Art: Final Project

  Hi this took a lot of effort I hope it's good haha