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| BPR Render - ZBrush |
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| Wireframe - Maya |
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| First Pass Lighting |
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| Creating Proxy Matte Grey Material |
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| Proxy Mask Wireframe |
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| Proxy Mask Arnold Render |
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| Camera Matching While Modeling in Maya |
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| Perforce Directory |
| File Structure |
| character BP viewport (remember to add a camera) |
| Animation State Machine |
| animation BP event graph that calls controls |
| character BP setting up controls/booleans for kick/camera movement/WASD |