Thursday, October 23, 2025

Common Art: Dorothy Must Die F Stage

First Pass Lighting
I wanted to make the mask feel as though it had glowing eyes. I chose to use warm lighting for that to emulate some of the references I used. I like how the main character is rim lit from certain angles. I also wanted the more dim or distant areas to have an unnerving green light to still pay homage to the feeling of the Emerald City. 
Initial lighting with LD's materials
 Adjusting the lighting in the SunMoonDaySequence Actor was more laborious than I imagined it would be. First I went into the Post-Process Volume and turned off auto-exposure, which created a funhouse effect with all the LD's lights. I decided to delete all LD lights and re-do them from scratch. I wanted the environment to feel more sinister. I focused on creating areas cast in blue shadows. I had to adjust the exposure of the directional light as well as its color. Then I re-did the fog and added a bit of a green cast to it. 



Creating Proxy Matte Grey Material
Creating a proxy glass material involved a bit of research. I had to make sure the IOR was the right value, among other things. It took some iterating to make it look passable, but I still have some work to do with it. 





Proxy Mask Wireframe
Proxy Mask Arnold Render
Camera Matching While Modeling in Maya
Perforce Directory

Reference Board for OZ's Mask / Face





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Common Art: Dorothy Must Die F Stage

First Pass Lighting I wanted to make the mask feel as though it had glowing eyes. I chose to use warm lighting for that to emulate some of t...