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| First Pass Lighting |
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| Creating Proxy Matte Grey Material |
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| Proxy Mask Wireframe |
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| Proxy Mask Arnold Render |
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| Camera Matching While Modeling in Maya |
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| Perforce Directory |
![]() |
| First Pass Lighting |
![]() |
| Creating Proxy Matte Grey Material |
![]() |
| Proxy Mask Wireframe |
![]() |
| Proxy Mask Arnold Render |
![]() |
| Camera Matching While Modeling in Maya |
![]() |
| Perforce Directory |
Final Render in Unreal Artistic Render in Unreal Iray (Substance) Render of Textures Wireframe Rendered in Arnold (Final Tri Count 12500) Wi...
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