I have a video showing my hierarchies/final product here!
As for process, first, I created the joint structure for the rig. I had to use the move skinned joints tool later to edit some pivots and positions a bit.
Weight painting was somewhat difficult but I somewhat enjoyed doing it by hand. The hardest part was trying to get accessories like the clothing straps and arrows to behave correctly. I ended up assigning the arrows to the spine middle controller and that worked pretty well. Lots of back and forth was had before that point though. I ended up doing both sides by hand because I forgot which direction the mirror weight painting would affect the mesh.Next time I would position the clavicle joint further inside the torso. I kind of made my shoulder joint too low by accident. I would also make the knees slightly lower. Other than that everything worked pretty well! Creating the constraints and hierarchies was kind of soothing by the end. I enjoy the repetition.
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