Final product:
I made sure that the skull would flip 180 degrees with the on component overlap node. I tried to make it turn around when the player exits the collision box but I couldn't figure that part out fully.
I made the material for the skull and made sure to promote the base color to a parameter since that was the aspect of the texture I wanted to change. I used the title "BC" for base color because that was easy for me to remember + type quickly.
Then I had to experiment with the timeline and linear interpolation nodes in order to make the base color fade from red to white upon player interaction. It took me a while to understand how the lerp node was supposed to work with a vector parameter.I wanted to experiment with a light that changed over time just to make sure I fully understood how to use lerp nodes and timelines. It took a long time to get this to fade correctly over a period of five seconds.







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