Monday, September 15, 2025

Tech Art: Intro to Blueprints

Final product: 

 
 
I created a prompt to have the skull rotate 180 degrees upon player collision with  a collider box. I also made it so that upon pressing G the player will turn on a point light that fades from red to white and change the base color of the skull over time from red to white. 
 
 The first thing I had to do was combine all these elements together into one blueprint. 
 
Then I made sure that the keyboard would be able to receive prompts from the player with the get player controller node. 


 

 

 

 

 I made sure that the skull would flip 180 degrees with the on component overlap node. I tried to make it turn around when the player exits the collision box but I couldn't figure that part out fully. 

I made the material for the skull and made sure to promote the base color to a parameter since that was the aspect of the texture I wanted to change. I used the title "BC" for base color because that was easy for me to remember + type quickly.  

 Then I had to experiment with the timeline and linear interpolation nodes in order to make the base color fade from red to white upon player interaction. It took me a while to understand how the lerp node was supposed to work with a vector parameter. 

I wanted to experiment with a light that changed over time just to make sure I fully understood how to use lerp nodes and timelines. It took a long time to get this to fade correctly over a period of five seconds.
 

I also wanted to experiment with using a lerp node to change the color of the light over time to match the skull. 


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