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Monday, September 29, 2025
3D Art: Making a Gameres Mesh
Low-poly render in Arnold
Hi-poly bake (rendered in Iray)
Low-poly wireframe
Zbrush Final Progress
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3D Art: Making a Gameres Mesh
Low-poly render in Arnold Hi-poly bake (rendered in Iray) Low-poly wireframe Zbrush Final Progress
Viktor Frankenstein Designs
Hammer Project - 3D Art
This is the final BPR render. I started blocking out with primitives using the initialize tool to keep my elements as low-poly a...
Frankenstein: Adding Value and Contrast
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